Development: Alpha 2
On 8/9/2023, development for Alpha 2 of Enchantoria has officially started, the current standard for Alpha 2 is this:
4 base elements: Fire, Water, Earth, and Air
8 unique cards for each element
4 dupes for each unique card
Balance Changes
Buffs
Reforge (Indirect) - Armor will no longer be discarded once durability reaches 0, Reforge can be used on 0 durability armor to restore it to max durability
Earthquake - Mana cost decreased from 5 to 4
Reworks
Aerial Evasion - TBA
NERFS
Stone Wall - Mana cost increased from 4 to 5
Cleansing Waters - Health gain decreased from 6 to 4
Flight - Mana cost increased from 2 to 3
Enchantoria: Alpha 2 Development Update
Greetings, spellcasters of Enchantoria! It's time to unveil the exciting progress we've made on the development of our card game. We've been hard at work refining gameplay mechanics, enhancing card balance, and introducing new elements to elevate your experience. Let's dive into the details of what you can expect from Enchantoria's Alpha 2.
Balancing Act: Card Changes
One of our main priorities for Alpha 2 was to address the balance issues identified during playtesting. Valuable player feedback has guided us toward creating a more evenly matched and engaging gameplay environment. To achieve this, we've carefully reviewed each card's effects, mana costs, and overall impact. Based on this feedback, here are some of the key changes we've made:
Nerfs
Stone Wall: In order to make protection a more tactical choice, we've increased its mana cost from 4 to 5. This change ensures players will need to consider their options carefully before committing to using this defensive spell.
Cleansing Waters: We've reduced the health gain from 6 to 4, aiming to bring this powerful healing spell in line with other options. This adjustment maintains its value while promoting a balanced healing strategy.
Flight: Recognizing the impact of this spell, we've raised its mana cost from 2 to 3. This change encourages players to think strategically about using Flight's formidable effects.
Buffs
Reforge: We're introducing an exciting change to Reforge. Instead of discarding protection with 0 durability, you can now choose to reforge it, bringing it back to maximum durability or replacing it with another card. This enhancement empowers players to better manage their defenses.
Aerial Evasion: A complete rework of Aerial Evasion was in order. We're crafting a new effect that provides valuable defensive utility, ensuring this spell becomes a meaningful addition to your strategies.
Earthquake: To make Earthquake a more appealing choice for disruption, we've lowered its mana cost from 5 to 4. This adjustment allows players to utilize this spell more effectively in disrupting opponents' strategies.
New Card Types
Diversifying the gameplay experience was another goal for Alpha 2. To achieve this, we're introducing new card types for each element, expanding your strategic options and encouraging creative approaches to victory. With these additions, you'll find even more ways to harness the power of fire, water, air, and earth.
We understand that balance is an ongoing journey, and your continued feedback will be instrumental in shaping the final state of Enchantoria. As we roll out these changes, we look forward to hearing your thoughts, strategies, and experiences with Alpha 2. Your input helps us create a card game that's not only fun but also rewarding and balanced for all players.
Thank you for being a part of the Enchantoria community. Together, we're crafting a game that captures the essence of elemental magic and strategic gameplay. Stay tuned for more updates and get ready to cast your spells in the world of Enchantoria!
If you couldn't tell, ChatGPT wrote this blog article.